<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>unwrap's CGPortoflio Gallery</title>
<link>http://unwrap.cgsociety.org/gallery/</link>
<description>unwrap's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Lego Bionicle</title>
	<link>http://unwrap.cgsociety.org/gallery/243823</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1176419544_small.jpg"><br><br>Hi everyone. This is my latest and my first finished Maya project. I took this Lego model a while ago for polygonal modelling practice and finally after loads of long breaks I finished it. The render turned out pretty good, better than I expected of myself, so I'm quite happy with it.<br />
I did some thinking of how to present the model (i.e. as a toy or as a sci-fi robot), after some tests and experiments I came up with the toy option. The scene turned out just as I wanted, I tried to give it a warm look, like a close-up photo in a kid's room with warm and happy colors, dof and stuff. So I would like critique on everything, so I can improve my CG thinking.<br />
The render took 8 hours 33 minutes on AMD64 3200+ with 1GB of RAM.<br />
Here is wire:<br />
<img src="http://www.sergage.com/advanced/whenua/wire.jpg" border="0" alt="" /><br />
Solid shade:<br />
<img src="http://www.sergage.com/advanced/whenua/shaded.jpg" border="0" alt="" /><br />
Some additional renders:<br />
<img src="http://www.sergage.com/advanced/whenua/render_01.jpg" border="0" alt="" /><br />
<img src="http://www.sergage.com/advanced/whenua/render_02.jpg" border="0" alt="" /><br />
A screenshot:<br />
<a href="http://www.sergage.com/advanced/whenua/screenshot.jpg" target="_blank">http://www.sergage.com/advanced/whenua/screenshot.jpg</a><br />
Some previous renders without helmet:<br />
<a href="http://www.sergage.com/advanced/whenua/render_03.jpg" target="_blank">http://www.sergage.com/advanced/whenua/render_03.jpg</a><br />
<a href="http://www.sergage.com/advanced/whenua/render_04.jpg" target="_blank">http://www.sergage.com/advanced/whenua/render_04.jpg</a><br />
So, that's it for now, I am anxious for C&amp;C <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />.<br />
<a href="http://www.sergage.com/advanced/whenua/highres.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Thu, 26 May 2005 10:20:28 +0000</pubDate>
	</item>
	<item>
	<title>Homer Simpson</title>
	<link>http://unwrap.cgsociety.org/gallery/759579</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1241434717_small.jpg"><br><br>Just for fun.<br />
<br />
Model is based on a kinder piece.]]>
	</description>
	<pubDate>Mon, 04 May 2009 05:58:42 +0000</pubDate>
	</item>
	<item>
	<title>Interior - Living Room</title>
	<link>http://unwrap.cgsociety.org/gallery/321729</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1140809028_small.jpg"><br><br>Hi guys,<br />
Something I started a couple of months ago and after a break finished just now. Wanted to try to do an interior so I picked up existing furniture photos and made this. I liked the experience so I consider working on my own interior design soon. Anyways, made in Maya 6 with polys, rendered with Mental Ray using GI. I did a highres render to try to get into Expose 4, which took 7 hours and 40 minutes to render at 3600x2025 on dual core AMD64 2.5GHz and 2GB RAM, around 1 million polys. Post work in Photoshop. My PCs doing another render right now, so I'll post wireframe a little later.<br />
C&amp;C!!!<br />
]]>
	</description>
	<pubDate>Fri, 24 Feb 2006 19:23:50 +0000</pubDate>
	</item>
	<item>
	<title>Ant model (The Journey Begins CG Challenge)</title>
	<link>http://unwrap.cgsociety.org/gallery/444966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1167266819_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 28 Dec 2006 00:47:01 +0000</pubDate>
	</item>
	<item>
	<title>Brick Sets</title>
	<link>http://unwrap.cgsociety.org/gallery/416919</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1272161050_small.jpg"><br><br>Old work for a client.]]>
	</description>
	<pubDate>Fri, 13 Oct 2006 14:28:53 +0000</pubDate>
	</item>
	<item>
	<title>Ball bounce</title>
	<link>http://unwrap.cgsociety.org/gallery/703607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1228275425_small.jpg"><br><br>Hand animated.]]>
	</description>
	<pubDate>Wed, 03 Dec 2008 03:37:09 +0000</pubDate>
	</item>
	<item>
	<title>Aircraft animation test</title>
	<link>http://unwrap.cgsociety.org/gallery/703603</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1228274357_small.jpg"><br><br>A short animation done as a university homework thing. Aircraft have been modelled in Maya and textured in CorelDraw (that's right). Due to lack of PC performance I was unable to use things like motion blur, reflections etc., so it looks extra crappy.]]>
	</description>
	<pubDate>Wed, 03 Dec 2008 03:19:20 +0000</pubDate>
	</item>
	<item>
	<title>TV Commercial Screen</title>
	<link>http://unwrap.cgsociety.org/gallery/729572</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1234476814_small.jpg"><br><br>Done in 3ds max with particle flow. Post production in Photoshop. Sound in CoolEdit Pro. <br />
<br />
Big thanks to Jonas Ussing for the &quot;Making of Clouds&quot; tutorial <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> .]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 16:13:37 +0000</pubDate>
	</item>
</channel>
</rss>

